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💥 SPTS RNG

💥 SPTS RNG

A Roblox experience owned by SPTS Official.

SimulatorENRNG mechanicsSuperhero/Villain themeStat training

💥 SPTS RNG is a simulator experience created on 2023-03-16. The game has recorded 575,992 lifetime visits and 4,173 favorites. Currently, zero users are playing. The title holds a 72% like percentage. It falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

💥 Welcome to Super Power Training Simulator: RNG! 💥 👑 Become a famous hero or an infamous villain as you train to become the strongest human to ever live! 👊🏻 Train your Fists and punch like Superman! 💪🏻 Train your Body and become Invincible! ✨ Train your mind to achieve psychic powers! ⚡️ Train your speed to the point of teleportation! ☄️ Take the path of Superhero or Supervillain! 🏆 Compete in Global Leaderboards, and much more! FAQ: - If your fly speed is too slow just equip weight ("2") to train your Jump Force first - If your training speed is too slow, open the menu and try spinning for higher stat multipliers - Tokens changed to spins - You get +1 spin every 5 minutes in-game - You won't be able to buy spin if your country does not allow paid random item - Bugs are to be expected as I do not have time to polish the game - 100+ new training areas are being added on top of the Endless version - More balanced grinding experience and no AFK training areas for MS & JF stats

Last updated by the developer 22 Jun 2026, 01:21 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
575,992
lifetime visits
72%
liked (1,262 👍 / 490 👎)
4,171
favourites (7.2 per 1k visits)
16 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Sath's Quests · progression3,110 · 0.00% win
False God · other331 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0072no change
24 Aug 2026, 20:0472no change
14 Aug 2026, 20:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.