π₯ SPTS RNG
A Roblox experience owned by SPTS Official.
SimulatorENRNG mechanicsSuperhero/Villain themeStat training
π₯ SPTS RNG is a simulator experience created on 2023-03-16. The game has recorded 575,992 lifetime visits and 4,173 favorites. Currently, zero users are playing. The title holds a 72% like percentage. It falls under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
π₯ Welcome to Super Power Training Simulator: RNG! π₯ π Become a famous hero or an infamous villain as you train to become the strongest human to ever live! ππ» Train your Fists and punch like Superman! πͺπ» Train your Body and become Invincible! β¨ Train your mind to achieve psychic powers! β‘οΈ Train your speed to the point of teleportation! βοΈ Take the path of Superhero or Supervillain! π Compete in Global Leaderboards, and much more! FAQ: - If your fly speed is too slow just equip weight ("2") to train your Jump Force first - If your training speed is too slow, open the menu and try spinning for higher stat multipliers - Tokens changed to spins - You get +1 spin every 5 minutes in-game - You won't be able to buy spin if your country does not allow paid random item - Bugs are to be expected as I do not have time to polish the game - 100+ new training areas are being added on top of the Endless version - More balanced grinding experience and no AFK training areas for MS & JF stats
Last updated by the developer 22 Jun 2026, 01:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Oct 2026, 23:24 | 72 | no change |
| 3 Sept 2026, 22:00 | 72 | no change |
| 24 Aug 2026, 20:04 | 72 | no change |
| 14 Aug 2026, 20:02 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.