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👶 OBBY But You're a BABY!

A Roblox experience owned by Prty Projects.

ObbyENobstacle coursebaby themepremium paywall

👶 OBBY But You're a BABY! is an obby experience created on 2023-03-17. It has recorded 4,148,465 lifetime visits and 32,115 favorites. The experience holds an 82% like percentage. Currently, zero users are playing. The description highlights speed-based obstacle navigation, coin collection, and world unlocking mechanics.

Description (written by the developer; not a statement by this register)

👶 Welcome to Obby but You're a Baby 💨 Speed your way through obstacles 🏆 Obtain Coins & Wins 🌎 Unlock new worlds ✅ PREMIUM PLAYERS GETS FREE SKIPS! ✅ JOIN OUR GROUP "lol Experiences" FOR FREE SPIN!

Last updated by the developer 22 Jul 2024, 19:49 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
4,148,465
lifetime visits
82%
liked (7,390 👍 / 1,597 👎)
32,105
favourites (7.7 per 1k visits)
17 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$
Flying Cloud
399 R$
VIP
299 R$
Grapple Hook
199 R$
Hoverboard
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Race Obby · progression2,657,697 · 0.00% win
Stage 10 · progression1,598,562 · 0.00% win
Stage 20 · progression1,036,998 · 0.00% win
Stage 30 · progression835,165 · 0.00% win
Stage 40 · progression788,187 · 0.00% win
Stage 50 · progression674,854 · 0.00% win
Stage 60 · progression574,813 · 0.00% win
Stage 70 · progression512,636 · 0.00% win
Stage 80 · progression465,498 · 0.00% win
Stage 90 · progression448,615 · 0.00% win
Stage 100 · progression435,540 · 0.00% win
Finished · progression374,814 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0782no change
14 Aug 2026, 03:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.