Project: Stage War [UPDATE v1.1]
A Roblox experience owned by Electro's Studio.
Fighting & PvPENroguelikesiege defenseclass-based combat
Description (written by the developer; not a statement by this register)
| PROJECT: STAGE WAR | A siege rouge-like game where you fight waves of enemies to protect the crystal and reach the end to claim your victory! A combination of sub-genres in this one fighting genre, including: magic, potions, tycoon, killstreak, grow a garden mechanism, and more.... Play with different classes and combine them with teamwork and a variety of items and tactics. This game is hard due to the enemies having outstandingly unique sets of stats and skills, existing over 300+ items, 20+ classes, 100+ enemies, a few bosses, and worlds. Controls: [F] Parry [X] Tool Ability [Z] Switch-wielding [C] Dash [R] Heavy attack [Q/E] Class ability [B] Block [T] Skip rest period [V] Recall [M] Toggle Settings [N] Show Controls Follow the group for daily rewards and other member commands! Leave a like if you enjoy, and dislike if not. Post a suggestion on the group wall, and your idea might be added to the game. PRIVATE SERVERS ARE FREE! Icon by RafaelGamerz13, thx!
Last updated by the developer 4 Aug 2026, 03:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 17:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.