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PLS ROBUX 💸

PLS ROBUX 💸

A Roblox experience owned by Yatta Stud1o.

OtherENfake currencyselling passesdonation scam

Description (written by the developer; not a statement by this register)

💸 PLS ROBUX is a game in which you can earn Robux game currency by selling inside game passes and clothes. You can also subdue other players and donate robux to them. The game is to take a rack and choose a goal that you can write on the rack about. Playing more and earning more and more robux you get inside game currency 📢 You can get Robux for selling things, passes only 1 week after earning. The price of your thing or pass will include the commission of the Robux. As a result, you should get 60% of all earnings. you can see how many Robuxes you have here: https://www.roblox.com/transactions ⭐ Don't forget to like and favorite the game, and join our Yatta Stud1o group for future in-game prizes! https://www.roblox.com/groups/17231522/Yatta-Stud1o 🤝 Made by @ItsStansi @xerox20001 @7f0b472

Last updated by the developer 26 Dec 2025, 12:03 UTC.

0
playing (measured 12 Aug 2026, 00:31 UTC)
7,470
lifetime visits
77%
liked (50 👍 / 15 👎)
20
favourites (2.7 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Радио
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать · welcome3,129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.