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ANGRY GRANNY (OBBY)

ANGRY GRANNY (OBBY)

A Roblox experience owned by Superfly Obbies.

HorrorENhorrorobbymech

ANGRY GRANNY (OBBY) is a horror experience created on 2023-03-18. The game has accumulated 3,751,301 lifetime visits and 5,637 favorites. It holds a 65% like percentage. Currently, zero users are playing. The description involves escaping a trap-filled house and defeating a character using a mech.

Description (written by the developer; not a statement by this register)

Your parents leave you at your grandma's house, but not everything is what it seems... IT'S NOT YOUR GRANDMA! She locks you in her basement while she prepares to capture more children, find your way out of her house that is riddled with traps and defeat her for once and for all by commandeering a super powerful MECH! Purchase the gran morph to play as Granny! Game is console compatible

Last updated by the developer 20 Apr 2026, 15:34 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
3,751,301
lifetime visits
65%
liked (2,542 👍 / 1,358 👎)
5,636
favourites (1.5 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME GRANNY
699 R$
VIP PASS
699 R$
TELEPORT GUN
299 R$
JETPACK
299 R$
HOVERBOARD
199 R$
FLAMETHROWER
199 R$
SPEED COIL
149 R$
TASER
149 R$
SHRINK RAY
149 R$
GRAVITY COIL
149 R$
TOY HAMMER
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,068,985 · 0.00% win
Winner [EASY MODE] · progression328,015 · 0.00% win
First place [EASY MODE] · progression156,263 · 0.00% win
Winner [HARD MODE] · progression16,810 · 0.00% win
First place [HARD MODE] · progression8,518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0065no change
14 Aug 2026, 03:5265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.