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⚔️ Sword Slayer Simulator

⚔️ Sword Slayer Simulator

A Roblox experience owned by Vorphx Industries.

SimulatorENsimulatorsword combatpet collection

Sword Slayer Simulator is a Roblox experience in the simulator genre, created on March 18, 2023. The game has accumulated 1,469,088 lifetime visits and 3,115 favorites. It currently has zero players online. The title holds an 88 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

💎 USE CODE "NEWOWNER" FOR 10,000 GEMS! 🍄 USE CODE "FREEMUSHROOM" FOR MUSHROOM PET! ⚔️ Sword Slayer Simulator HOW TO PLAY! 🥷 KILL ENEMIES ⚔️ UPGRADE SWORDS 🐶 PETS ♻️ REBIRTH 🚀 Premium users get +25% Damage Boost Tags: Parkour, Fun, Easy, Parkour Obby, Run, Jump, Obstacle Course, Rainbow, Colorful, Win, Victory, Power, Platformer, Stud Jump, Faster, Super, Roblox but every second you get +1 fly, Roblox but you get +1 jump every second, sword slayer, sword game, sword slasher, lightsaber, sword, sword simulator

Last updated by the developer 27 Sept 2023, 01:23 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
1,469,088
lifetime visits
88%
liked (5,410 👍 / 719 👎)
3,109
favourites (2.1 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Damage
450 R$
x2 Rebirths
299 R$
x2 Damage
299 R$
x2 Gems
199 R$
Auto Click
149 R$
Triple Eggs
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome872,365 · 0.00% win
Area 2 · progression872,295 · 0.00% win
Area 1 · progression872,280 · 0.00% win
Area 3 · progression533,383 · 0.00% win
Area 4 · progression50,161 · 0.00% win
Area 5 · progression2,686 · 0.00% win
Area 6 · progression176 · 0.00% win
Area 7 · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4588no change
14 Aug 2026, 12:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.