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Contagious Experiment

Contagious Experiment

A Roblox experience owned by Contagious Experiment.

OtherENremakein-developmentbot-testing

Description (written by the developer; not a statement by this register)

Contagious Experiment is a remake of Contagious Containment by Alika0946, and is in development. Permission was granted to create this experience. Bots are finally added, but don't expect much from them. They are pretty buggy right now. Keybinds - Open Settings to see and edit all of the keybinds.

Last updated by the developer 11 Aug 2026, 19:50 UTC.

0
playing (measured 12 Aug 2026, 05:34 UTC)
14,734
lifetime visits
86%
liked (157 👍 / 25 👎)
373
favourites (25.3 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge Name Placeholder Thing · welcome1,196 · 54.5% win
Game Changer · other130 · 18.2% win
Inhuman · other0 · 0.00% win
Unchanged · other0 · 0.00% win
Stop Hitting Yourself · other0 · 0.00% win
Contagion Control · other0 · 0.00% win
It Is Unbearable · progression0 · 0.00% win
Till Death Do Your Part · progression0 · 0.00% win
Rip And Tear · progression0 · 0.00% win
Emerging Threat · other0 · 0.00% win
Altered Annihilation · other0 · 0.00% win
Bloodlust · progression0 · 0.00% win
Assimilation · collection0 · 0.00% win
Rapid Replication · progression0 · 0.00% win
Taint And Ruin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.516 August 2026 — 87 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:1786-1
16 Aug 2026, 18:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.