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GODS WILL

GODS WILL

A Roblox experience owned by deepfry studios.

Fighting & PvPENanime adaptationaction combatcosmetic monetization

GODS WILL is a fighting-pvp Roblox experience created on 2023-03-18. The game currently has 221 players online. It has accumulated 202,126,947 lifetime visits and 598,583 favorites. The title holds a 76% like percentage. Premium users receive cosmetic items. The experience is playable on console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

🎮 you can play on any device. (CONSOLE, PC, MOBILE) 👍 please like it helps alot!!! 🚨🚨🚨 this game is CHALLENGING... inspired by the movie/manga "as the gods will" ✔️ premium users get a cool cosmetic (equip under cosmetics while in main game) GOD'S WILL

Last updated by the developer 26 May 2026, 15:24 UTC.

203
playing (measured 21 Aug 2026, 21:50 UTC)
202,312,670
lifetime visits
76%
liked (183,607 👍 / 57,616 👎)
598,583
favourites (3.0 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

18920319610 August 2026 — 189 players21 August 2026 — 202 players21 August 2026 — 203 players10 August 202621 August 2026
3 measurements spanning 11 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 187–205 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:50203+1
21 Aug 2026, 20:54202+13
10 Aug 2026, 15:02189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRIVATE SERVER COMMANDS
275 R$
SUPER PUSH
250 R$
3X CHANCE CHOSEN
200 R$
POPULAR STUDENT (VIP)
150 R$
EMOTE PACK #1
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DARUMA GAME WINNER. · progression34,900,302
DOORS PUSHER · other8,262,180
RARE GAME #1 · other5,083,903
WINNER · progression3,872,762
VOTED · other2,856,300
SLED GAME CHAMPION · progression954,071
GIFTER · other9,826
HARDCORE WINNER · progression1,149

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7621 Aug 2026, 20:54 — 76 % liked21 Aug 2026, 21:50 — 76 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.