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(STAGE 2) Altitude [EARLY ALPHA]

(STAGE 2) Altitude [EARLY ALPHA]

A Roblox experience owned by The Turtle Bale.

Fighting & PvPENtower-climbingskill-based-combatearly-alpha

Description (written by the developer; not a statement by this register)

Currently in VERY early development This is my first game so please give me tips/suggestions If you find any bugs or have any suggestions or feedback please leave it in my Roblox group (The Turtle Bale) or the game d server |—————————| Team up with or battle other players while climbing The Tower, riddled with different challenges and enemies! Warning: This game is very difficult! Inspired by Skill Based Boss Fights, Steep Steps, and Deepwoken |———| Controls |———| Computer Q while moving to dash Left click to primary attack E to use ability 1 F to parry Mobile Button with arrows while moving to dash Button left of dash button (or click on screen for bow class) to primary attack Button above dash button to use ability 1 Button below dash button to parry Controller X while moving to dash RT to primary attack RB to use ability 1 LT to parry |———| Notices |———| Stage 2 released on December 12th, 2024!

Last updated by the developer 4 Feb 2026, 01:24 UTC.

0
playing (measured 28 Oct 2026, 10:30 UTC)
3,112
lifetime visits
80%
liked (24 👍 / 6 👎)
23
favourites (7.4 per 1k visits)
18 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 10:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · welcome746 · 0.00% win
Completed Stage 1 · progression82 · 0.00% win
Completed Stage 2 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.