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Medium Tower of Hell

Medium Tower of Hell

A Roblox experience owned by True Equinox.

ObbyENparkourcosmeticspremium-reward

Description (written by the developer; not a statement by this register)

Welcome to Medium Tower of Hell, formerly known as Tower of Hell - Medium! A obby game similar to Easy Tower of Hell, formerly known as Tower of Hell - Easy where you climb up different sorts of obstacles and work your way to the top to victory. Can you do it? Why not find out! You are also open to multiple activities such as finding secrets, challenging yourself with modifiers, and collect cosmetics to personalize your avatar! The possibilities are endless! Premium users get a free crown and aura!

Last updated by the developer 13 Mar 2026, 20:33 UTC.

0
playing (measured 11 Aug 2026, 07:32 UTC)
494,226
lifetime visits
70%
liked (208 👍 / 90 👎)
412
favourites (0.8 per 1k visits)
19 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Back! · welcome237,159 · 100.0% win
Completed Tower of Hell - Medium · progression4,879 · 0.00% win
Strange Cube · other1,100 · 0.00% win
Beat Darkness Mode · progression84 · 0.00% win
Beat Half Health Mode · progression67 · 0.00% win
Beat Lights Out Mode · progression62 · 0.00% win
Beat Rising Lava Mode · progression57 · 0.00% win
Beat Insta-Kills Mode · progression50 · 0.00% win
Beat Blizzard Mode · progression7 · 0.00% win
Beat Shadow Clones Mode · progression6 · 0.00% win
The Developer's Gift · other3 · 0.00% win
Met the Owner! · social1 · 0.00% win
Ruby's Gift of Rubies · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1870no change
14 Aug 2026, 21:1770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.