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🌊🌴Waterslide Mansion Tycoon

🌊🌴Waterslide Mansion Tycoon

A Roblox experience owned by Always Fun Tycoons.

TycoonENTycoonWaterparkRace

🌊🌴Waterslide Mansion Tycoon is a tycoon experience created on 2023-03-19. The game has accumulated 9,660,915 lifetime visits and 24,012 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description highlights features such as a racetrack, in-game codes, and group benefits.

Description (written by the developer; not a statement by this register)

👍 Thumbs up + Favorite to support the game! 👍 Join our group for an immediate 12,000 Cash! 🏁 RACETRACK! 🏁 Race your friends on your own racetrack! Use code 'update!' for an in-game reward. 🎟️ New code! 🎟️ 'update!' '10k likes' Next code at 15k Likes! Game made by Build2Innovate Tags: Water, Waterpark, Waterslide, Summer, Water, Role-play, RP, House, Surf, Socialize, Party, Pets, Home, Avatar, Free, New, Cute, Race, Sea, Fashion, Simulator, Depth, Obby, Underwater, Story,

Last updated by the developer 16 Feb 2024, 21:12 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
9,660,915
lifetime visits
97%
liked (22,989 👍 / 677 👎)
24,000
favourites (2.5 per 1k visits)
19 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Luxury Cars
599 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome4,988,618 · 0.00% win
25% Completion · progression1,618,959 · 0.00% win
50% Completion · progression342,693 · 0.00% win
25% Completion (Racetrack) · progression126,700 · 0.00% win
75% Completion · progression117,093 · 0.00% win
50% Completion (Racetrack) · progression74,513 · 0.00% win
100% Completion · progression63,115 · 0.00% win
75% Completion (Racetrack) · progression43,016 · 0.00% win
100% Completion (Racetrack) · progression29,835 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3497no change
13 Aug 2026, 20:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.