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Survey EXE

Survey EXE

A Roblox experience owned by SURVEY.EXE.

HorrorENhorrorinteractive fictionjumpscare

Survey EXE is a horror experience created on March 19, 2023. It has accumulated 1,936,568 lifetime visits and 7,929 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description notes multiple endings and PC controls for interaction and settings.

Description (written by the developer; not a statement by this register)

Epilepsy warning flashing light! Inspired by Start Survey by PixelDough As the survey progresses, the questions become more and more interesting! This survey has multiple endings. As always, before going to bed, you decided to sit at your laptop. In search of something interesting, you came across a strange program «Survey.exe». Since you were very bored and did not want to sleep, you decided to take part in the survey. Can you handle it? PC controls: LMB - Interact RMB - Drop item C - Enable/disable colors Z - Zoom

Last updated by the developer 19 Oct 2025, 12:36 UTC.

0
playing (measured 11 Aug 2026, 20:15 UTC)
1,936,568
lifetime visits
81%
liked (1,826 👍 / 440 👎)
7,904
favourites (4.1 per 1k visits)
19 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Is that really all? · other556,567 · 0.00% win
The recess! · other360,272 · 0.00% win
Oh no! · other285,412 · 0.00% win
Too easy · other152,197 · 0.00% win
They made contact? · progression90,108 · 0.00% win
Are you here? · other85,066 · 0.00% win
Thirsty · other51,209 · 0.00% win
Out of Context · other36,159 · 0.00% win
Duck party · other18,851 · 0.00% win
Mr. No · other8,635 · 0.00% win
Failure · other4,108 · 0.00% win
Destroyer of Worlds · other223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:4581no change
3 Sept 2026, 12:3281no change
14 Aug 2026, 09:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.