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N: LEGACY

N: LEGACY

A Roblox experience owned by Dragon ball N Alpha Return.

Fighting & PvPENDragon BallAnimeFighting

N: LEGACY is a fighting-pvp Roblox experience created on 2023-03-19. It has accumulated 774,934 lifetime visits and 2,304 favorites. The title holds a 62% like percentage. Currently, zero users are playing the game. The experience is described as a remake of Dragon Ball N, featuring classic combat mechanics and custom elements from previous alpha versions.

Description (written by the developer; not a statement by this register)

This game is a remake of Dragon Ball N (DBN) Rebuilt from the ground up with all the classic features fans remember ast-paced combat, transformations, and signature mechanics It also includes a mix of custom elements from the old Alpha versions, bringing back nostalgic content with a fresh feel. Shift Lock is highly recommended for smoother and more precise combat gameplay The game is in Beta, but packed with features from the Alpha days, so you’ll experience a full and exciting gameplay loop. Vegeta will be added soon, same with Yamcha MUI.

Last updated by the developer 22 Jul 2026, 14:12 UTC.

0
playing (measured 10 Aug 2026, 23:23 UTC)
774,934
lifetime visits
62%
liked (772 👍 / 482 👎)
2,304
favourites (3.0 per 1k visits)
19 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(READ DESC) super sans 77,859
800 R$
In-Dev Access
350 R$
Artificial Meditation Room
250 R$
Mastery Sword
250 R$
Scouter
100 R$
Blue Sandbag
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

sup kid · other4,244 · 0.00% win
ObatinedSSJ77byadev · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3662no change
14 Aug 2026, 17:3462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.