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UI | PROJECT OKLAHOMA

UI | PROJECT OKLAHOMA

A Roblox experience owned by Urban Interactive Community.

SimulatorENstorm chasingvehicle simulationweather simulation

Description (written by the developer; not a statement by this register)

Storms are coming and Tornadoes are forming and the chasers are hitting the road on the hunt for twisters to collect data and get an epic shot from inside a tornado. The chase starts here. Have a great chase! 3/20/23 update: Multiple changes and fixes to each system, including: - Added a chance of hail to storms - Tornadoes have multiple changes to damage, strengths, etc. - Cars are now easier to get in and out of - New effects to power lines, lightning, tornadoes, etc. - Added a few new buildings and roads around the map - Bugs and issues fixes - Trees now move in wind again - Cars should now always actually be drivable when entered

Last updated by the developer 6 Mar 2024, 03:17 UTC.

0
playing (measured 12 Aug 2026, 04:17 UTC)
414
lifetime visits
100%
liked (2 👍 / 0 👎)
12
favourites (29.0 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Chat Tags
300 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Visited Project Oklahoma · welcome89 · 0.00% win
You Met The Creator!! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.