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[BLACKROCK] Timmy And The Killbots

[BLACKROCK] Timmy And The Killbots

A Roblox experience owned by Classic ROBLOX Archived.

ShooterENretrofpssurvival

Description (written by the developer; not a statement by this register)

Update - Blackrock Castle was added Killbots were rescripted and are less buggy Timmy was the only survivor of the Killbots' wrath, after they started being mass-produced by the factories. ------------------ U to unlock mouse ------------------ The bots don't really shoot AT you, just around the place You can't jump, but you can use the supershot to knock yourself in different directions ------------------ I put this together out of old things I made, though I might start adding more to it. All credits to John - Blame him Join zhe group https://www.roblox.com/groups/13089280/Classic-ROBLOX-Archived#!/about ------------------ roblox, classic, classic roblox, old roblox, old style, killbot, bot, timmy, rube, dynablocks, retro, retrostudio, retroblox, 2006, classic ROBLOX Archived, roblox archived, doomspire, timmy and the killbots, builderman, brickbattler, brickbattle, roblox generations, fps, first person shooter, classic maps, classic map, classic roblox map, old roblox map,

Last updated by the developer 2 Aug 2024, 10:54 UTC.

0
playing (measured 12 Aug 2026, 22:05 UTC)
1,596
lifetime visits
90%
liked (27 👍 / 3 👎)
45
favourites (28.2 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · other773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9019 August 2026 — 90 % liked29 August 2026 — 90 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 05:3090no change
19 Aug 2026, 05:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.