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[HATE] Killstreak Fighting

[HATE] Killstreak Fighting

A Roblox experience owned by mrrow!.

Fighting & PvPENcombatkillstreaknpcs

[HATE] Killstreak Fighting is a fighting-pvp experience created on 2023-03-20. It has 2,173,826 lifetime visits, 2,102 favorites, and a 73% like percentage. Currently, five users are playing.

Description (written by the developer; not a statement by this register)

roblox censored the description??? kill npcs get phases ok credit dm dokuro for some music

Last updated by the developer 16 Jul 2026, 18:41 UTC.

5
playing (measured 11 Aug 2026, 10:51 UTC)
2,173,826
lifetime visits
73%
liked (1,645 👍 / 600 👎)
2,102
favourites (1.0 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

super expensive gamepass looooool
25,000 R$
KILL Sword
489 R$
HATE
250 R$
Robuxstreak
65 R$
2x Kills!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First phase (Killstreak) · other66,417 · 11.9% win
Second Phase (Killstreak) · progression64,863 · 11.9% win
Third Phase (Killstreak) · progression62,796 · 11.9% win
4th Phase (Killstreak) · progression60,831 · 7.9% win
6th Phase (Killstreak) · progression59,657 · 7.9% win
7th Phase (Killstreak) · progression57,305 · 7.9% win
8th Phase (Killstreak) · progression55,316 · 7.9% win
9th Phase (Killstreak) · progression53,379 · 7.9% win
1500 kills · progression52,012 · 4.0% win
10th Phase (Killstreak) · progression51,894 · 4.0% win
11th Phase (Killstreak) · progression49,263 · 4.0% win
5th Phase (Killstreak) · progression48,079 · 0.00% win
12th Phase (Killstreak) · progression46,774 · 4.0% win
2500 Kills · progression45,392 · 4.0% win
13th Phase (Killstreak) · progression44,128 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4873no change
14 Aug 2026, 08:4773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.