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[HATE] Killstreak Fighting

[HATE] Killstreak Fighting

A Roblox experience owned by mrrow!.

Fighting & PvPENcombatkillstreaknpcs

[HATE] Killstreak Fighting is a fighting-pvp experience created on 2023-03-20. It has 2,173,826 lifetime visits, 2,102 favorites, and a 73% like percentage. Currently, five users are playing.

Description (written by the developer; not a statement by this register)

roblox censored the description??? kill npcs get phases ok credit dm dokuro for some music

Last updated by the developer 16 Jul 2026, 18:41 UTC.

5
playing (measured 11 Aug 2026, 10:51 UTC)
2,173,826
lifetime visits
73%
liked (1,647 👍 / 602 👎)
2,113
favourites (1.0 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

super expensive gamepass looooool
25,000 R$
KILL Sword
489 R$
HATE
250 R$
Robuxstreak
65 R$
2x Kills!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First phase (Killstreak) · other66,535 · 0.00% win
Second Phase (Killstreak) · progression64,983 · 0.00% win
Third Phase (Killstreak) · progression62,916 · 0.00% win
4th Phase (Killstreak) · progression60,949 · 0.00% win
6th Phase (Killstreak) · progression59,776 · 0.00% win
7th Phase (Killstreak) · progression57,422 · 0.00% win
8th Phase (Killstreak) · progression55,433 · 0.00% win
9th Phase (Killstreak) · progression53,497 · 0.00% win
1500 kills · progression52,127 · 0.00% win
10th Phase (Killstreak) · progression52,008 · 0.00% win
11th Phase (Killstreak) · progression49,379 · 0.00% win
5th Phase (Killstreak) · progression48,172 · 0.00% win
12th Phase (Killstreak) · progression46,889 · 0.00% win
2500 Kills · progression45,503 · 0.00% win
13th Phase (Killstreak) · progression44,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4973no change
23 Sept 2026, 11:4573no change
13 Sept 2026, 11:3873no change
3 Sept 2026, 11:3773no change
24 Aug 2026, 08:4873no change
14 Aug 2026, 08:4773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.