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+1 Every Second⭐

+1 Every Second⭐

A Roblox experience owned by BlockLine Studios.

TycoonENincrementalmulti-worldpremium-mechanics

+1 Every Second⭐ is a tycoon experience created on 2023-03-20. The game has accumulated 8,566,457 lifetime visits and 7,771 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description mentions premium benefits and group rewards.

Description (written by the developer; not a statement by this register)

💥 Welcome To +1 Every Second⭐, Complete All Worlds. ⭐ Premium Benefits: x1.5 Win Multiplier for All Worlds and Premium Exclusive Chest. 🔥 Join The "Blockline Studios" Group To Receive Daily Rewards And Benefits. https://www.roblox.com/groups/14659655 🏆 Jump, Speed, Health, And Damage In 4 Different Worlds. 👍 If You Enjoyed This Game, Don't Forget To Like And Favorite It. 💥 If You Encounter An Error In Our Game, You Can Provide Feedback On The Community Wall Section In Our Group. 👥 Invite your friends and get a boost!

Last updated by the developer 11 Dec 2024, 22:11 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
8,566,457
lifetime visits
92%
liked (6,899 👍 / 567 👎)
7,765
favourites (0.9 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Boost
249 R$
+4 Pet
159 R$
x2 Win
148 R$
x2 Rebirth
139 R$
Triple Hatch
139 R$
+200 Inventory
99 R$
+1 Pet
49 R$
+50 Inventory
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,253,016 · 0.00% win
Invite Friends! · social946,597 · 0.00% win
First Rebirth! · progression2,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked12 October 2026 — 92 % liked13 August 202612 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 21:3092no change
13 Aug 2026, 21:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.