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Ichthyophobia

Ichthyophobia

A Roblox experience owned by True Devs.

HorrorENpoolroomshorrorlore

Description (written by the developer; not a statement by this register)

Ichthyophobia is a passion-driven project rooted in the Poolrooms Wiki’s Level 37. Developed over three years, it features expansive custom sub-levels, entities, and "deity-like" player abilities. Designed to spark theory and imagination, the narrative is yours to interpret. Technical Note: The game utilizes advanced effects; high-end hardware is recommended. A graphics setting of 8+ is required for optimal performance and visual fidelity. Expect a slowed experience on low-end mobile devices and laptops.

Last updated by the developer 20 Aug 2026, 20:39 UTC.

0
playing (measured 22 Aug 2026, 01:00 UTC)
6,936
lifetime visits
99%
liked (69 👍 / 1 👎)
210
favourites (30.3 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spheroid's Vacuum Pre-order
400 R$
Stygian Sub-level
200 R$
Party Pools DLC
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome462 · 0.00% win
Play Tested · other297 · 0.00% win
I'm too scared! · other132 · 0.00% win
Reflection · progression39 · 0.00% win
Network Anomaly Duplicate · other37 · 0.00% win
Experienced Survivalist · progression34 · 0.00% win
Invited · other32 · 0.00% win
Danger Zone Expert · other27 · 0.00% win
It's calling upon you · other26 · 0.00% win
Defeat The Creator · progression24 · 0.00% win
Trapped · other19 · 0.00% win
Malicious Disregard · progression19 · 0.00% win
True Descendant · progression19 · 0.00% win
Demon Demolisher · progression19 · 0.00% win
Living Glyphosate · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

989998.522 August 2026 — 99 % liked1 September 2026 — 98 % liked11 September 2026 — 98 % liked21 October 2026 — 99 % liked22 August 202621 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:0499+1
11 Sept 2026, 01:0298no change
1 Sept 2026, 01:0198-1
22 Aug 2026, 01:0099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.