(Limited) Absolute Driving
A Roblox experience owned by Motion Spark Studios.
RacingENcar racingvehicle simulationcar customization
(Limited) Absolute Driving is a racing experience created on 2023-03-20. It has recorded 4,735,073 lifetime visits and 18,198 favorites. The title holds an 82% like percentage. Currently, zero users are playing. The game focuses on driving simulation, featuring over 120 collectible cars and multiplayer racing mechanics.
Description (written by the developer; not a statement by this register)
Make sure to Like 👍 and Favorite ⭐ for more updates! 💰Join The Group For 10% More Cash While Driving And A Free Car!💰 --------------------------- ⚠ This game is still in early stages. There may be unexpected errors during gameplay! ⚠ Huge Update Soon --------------------------- 🏁 Driving & racing simulation 🚗 Find exclusive barn find cars across the map 😎 Host car meets to flex your cars! 🚘 Collect and race 120+ cars (More each update) 💵 Earn money by driving fast, winning races, and selling cars! 👑 Compete in multiplayer races with other players or by yourself in private servers! 🎨 Customize your ride 🛠️ Upgrade your ride (coming soon) --------------------------- Credits: Scripting/Races - Killibou60 Building/Scripting/Modeling - FruWasTaken Scripting - Starviing Tags: Car, Driving, Racing, Drive, Race, Vehicle, Simulation, Simulator, Car Driving, Race Simulator
Last updated by the developer 2 Aug 2025, 18:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:04 | 82 | no change |
| 24 Aug 2026, 02:03 | 82 | no change |
| 14 Aug 2026, 02:02 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.