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Strong Fighters Simulator

Strong Fighters Simulator

A Roblox experience owned by Moonlight Simulators.

SimulatorENclickerpet collectionsimulator

Strong Fighters Simulator is a simulator experience created on March 21, 2023. The game has accumulated 3,132,768 lifetime visits and holds 5,958 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The title focuses on strength mechanics, enemy combat, and pet collection within its genre.

Description (written by the developer; not a statement by this register)

Welcome to Strong Fighters Simulator! 💪 ❓ How to Play: 💪 Click and gain Strength! ⚔️ Defeat enemies to get Bats! 🐶 Collect Powerful and Unique Pets from Eggs! 👑 Buy the Stages and Become Best Stongman! 🗺️ Unlock worlds! 🚀 Premium users get FREE CHEST! 💰 Make sure to join our group, 🤩 FAVORITE and 👍 LIKE the game for ✨ EXCLUSIVE BENFEFITS! 🎁 https://www.roblox.com/groups/17253516/Moonlight-Simulators

Last updated by the developer 12 Jul 2023, 07:42 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
3,132,768
lifetime visits
90%
liked (5,253 👍 / 572 👎)
5,957
favourites (1.9 per 1k visits)
21 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,499 R$
VIP
499 R$
Super Lucky
499 R$
Better Craft
399 R$
Triple Open
399 R$
6 Pets Equipped!
399 R$
x2 Strength
299 R$
2x Coins
299 R$
2x Damage
299 R$
Lucky
149 R$
Auto Clicker
149 R$
+150 Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🍀 Hello! · welcome1,490,339 · 0.00% win
🎉 Loaded! · other1,190,126 · 0.00% win
🦇 First Bat! · collection1,137,309 · 0.00% win
🐛 First Friend! · social908,612 · 0.00% win
🙏 Mom 5 minutes pls! · other854,701 · 0.00% win
🔥 First Evolution! · progression385,006 · 0.00% win
⏰ Half an hour! · other256,604 · 0.00% win
😎 Skipped a lesson! · other101,696 · 0.00% win
🍀 3.. Lucky Number · other16,014 · 0.00% win
🏆 Survived the night! · progression4,698 · 0.00% win
🥚 777! · collection1,137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3290no change
14 Aug 2026, 05:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.