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business.

business.

A Roblox experience owned by Blox Studio Simulators.

TycoonENtycoonmanagementcity-building

business. is a tycoon experience created on 2023-03-21. It has accumulated 3,110,606 lifetime visits and 55,366 favorites. The game holds a 69% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to the City of Business! Step into a bustling city full of opportunities, where you can start and grow your own company from the ground up. Begin your journey at the bottom and rise through the ranks as you build your empire. Hire employees, manage tasks, and optimize operations to maximize profits. The way you run your company is entirely up to you! Whether you're delivering mail, collecting garbage, or leading cutting-edge marketing campaigns, every job brings you closer to retirement with a thriving business under your name.

Last updated by the developer 23 Dec 2025, 19:46 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
3,110,606
lifetime visits
69%
liked (11,133 👍 / 5,022 👎)
55,260
favourites (17.8 per 1k visits)
21 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Permanent Gym Access*
150 R$
Electric Scooter
100 R$
Custom Slogans
100 R$
Just Jogging
100 R$
Job Teleporter
100 R$
Quick Delivery
100 R$
Business Vision
75 R$
Free BloxBull
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Entrepreneur! · welcome1,729,214 · 100.0% win
First Retirement · other474,111 · 13.8% win
a small step for man · other295,045 · 27.6% win
Marketing · other229,080 · 13.8% win
Treadmill Rookie · welcome221,667 · 13.8% win
Mail Carrier · other101,068 · 27.6% win
Equity Sprinter · other78,052 · 0.00% win
Encouraging Words · other71,851 · 0.00% win
Electrician · other54,389 · 0.00% win
Warehouse Handler · other36,818 · 0.00% win
Stubborn CEO · other33,988 · 0.00% win
Quick Jog · other15,734 · 0.00% win
A Blox New Year · other14,067 · 0.00% win
Humble Donator · other8,856 · 0.00% win
Persistent Jogger · other7,780 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3669no change
24 Aug 2026, 05:3469no change
14 Aug 2026, 05:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.