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Big Battles!

Big Battles!

A Roblox experience owned by Ultra Fun Games!.

SimulatorENsize-growthpet-collectionconquest

Big Battles! is a simulator experience created on March 22, 2023. The game has accumulated 18,078,429 lifetime visits and 17,272 favorites. It maintains an 83% like percentage. Currently, zero players are active. The description highlights mechanics involving consuming characters to increase size, collecting pets, and conquering the world through various gameplay styles including parkour and trading.

Description (written by the developer; not a statement by this register)

Welcome to Big Battles! How big can you become? How to Play: 👑 Consume smaller characters to take their size! 🌀 Collect various pets to help you in your journey! 🏅 Become as big as possible and conquer the world! Tags: Size, Big, Battle, Battles, Colorful, Super, Speed, Fun, Obby, Parkour, Race, Simulator, Epic, Pet, Win, Trade, Trading, Big Battles

Last updated by the developer 12 Jul 2024, 04:56 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
18,078,429
lifetime visits
83%
liked (26,435 👍 / 5,602 👎)
17,267
favourites (1.0 per 1k visits)
22 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Size
799 R$
Magnet
599 R$
Ultra Lucky
549 R$
+5 Pet Equip
499 R$
Triple Hatch
350 R$
VIP
249 R$
Super Lucky
249 R$
+200 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached 100 Size! · progression6,182,986 · 100.0% win
Welcome! · welcome5,741,348 · 100.0% win
Reached 1,000 Size! · progression2,690,115 · 100.0% win
Reached 10,000 Size! · progression804,252 · 0.00% win
Reached 100,000 Size! · progression708 · 0.00% win
Reached 1M+ Size! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2283no change
13 Aug 2026, 17:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.