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CORRIDORS (PITFALLS UPDATE PART 3) (ALPHA TESTING)

CORRIDORS (PITFALLS UPDATE PART 3) (ALPHA TESTING)

A Roblox experience owned by ASYNC-studios {ASYNC-R&D}.

HorrorENbackroomshorrorroleplay

Description (written by the developer; not a statement by this register)

yep the years of waiting finaly stoped welcome to coridoors its in beta but you cannnnn roleplay have fun whatever has you’re heart. (BETA 2024) tags: (ignore) backrooms hallways corridors rooms Horror async rp Game Roblox (ignore tags) (Copyright Async research institute all rights reserved do not copy) (ASYNC STUDIOS 2024 all rights reserved)

Last updated by the developer 19 Oct 2024, 22:10 UTC.

0
playing (measured 21 Aug 2026, 22:18 UTC)
357
lifetime visits
50%
liked (1 👍 / 1 👎)
4
favourites (11.2 per 1k visits)
22 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome0 · 0.00% win
Hazmats · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.