Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
HOMERUN

HOMERUN

A Roblox experience owned by Glacid Games.

Fighting & PvPENarenafightingbats

HOMERUN is a fighting-pvp experience created on 2023-03-22. It has recorded 511,183 lifetime visits and 3,668 favorites. The current player count is 0. The game holds a 57% like percentage. The description identifies it as an arena fighting game involving bats.

Description (written by the developer; not a statement by this register)

A simple arena fighting game about bats. - Recommended to play in bigger servers. ⚡️Premium players get a couple whacks every hour. ⭐Like the game? Follow the creators to show your support!

Last updated by the developer 5 Jun 2026, 23:03 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
511,183
lifetime visits
57%
liked (1,827 👍 / 1,400 👎)
3,670
favourites (7.2 per 1k visits)
22 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Whacks
500 R$
Surge
300 R$
VIP Server+
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Whack · other167,912 · 0.00% win
100 Whacks · progression52,144 · 0.00% win
Beginner Steps · welcome14,471 · 0.00% win
1000 Whacks · progression5,021 · 0.00% win
5000 Whacks · progression763 · 0.00% win
Returning Player · other572 · 0.00% win
10K Whacks · progression443 · 0.00% win
HOMERUN Regular · progression273 · 0.00% win
20K Whacks · progression251 · 0.00% win
50K Whacks · progression111 · 0.00% win
Dedicated Player · other106 · 0.00% win
100K Whacks · progression37 · 0.00% win
Legendary Devotion · other23 · 0.00% win
??? · other0 · 0.00% win
Level 250 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0157no change
14 Aug 2026, 21:0057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.