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Agility's Difficulty Chart Obby

Agility's Difficulty Chart Obby

A Roblox experience owned by Agility Studio.

ObbyENparkourdifficultystages

Description (written by the developer; not a statement by this register)

🎮🔥👾 Get ready for the ultimate challenge in Roblox! With 60 epic stages to conquer, this game will put your skills to the test! Are you ready to take on the challenge and prove that you are the ultimate Roblox champion? 💪😎 💥 Don't let a single mistake hold you back! With just a click of the "R" key, you can reset your progress and try again. 🔄 👊💥 But we have to warn you, this game is not for the faint of heart. We bet you can't beat it! 😜 Are you up for the challenge? Come on and give it your best shot! 🏆 🚀 So what are you waiting for? Jump into the action-packed adventure and see if you have what it takes to be the best. 🌟 With non-stop fun, excitement, and adrenaline, you won't want to put down your controller! 🎮 👀 Keep an eye out for hidden surprises and bonuses along the way! Who knows what secrets await you in each stage? 🔍 🌟 Join Now!

Last updated by the developer 10 Aug 2025, 15:58 UTC.

0
playing (measured 27 Aug 2026, 04:49 UTC)
262
lifetime visits
50%
liked (6 👍 / 6 👎)
4
favourites (15.3 per 1k visits)
22 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser gun
6,969 R$
Gravity Coil
469 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.