Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] P&G Park

[UPD] P&G Park

A Roblox experience owned by PG Studios.

MinigamesENbrand promotionmini-gamesobby

[UPD] P&G Park is a minigames experience created on 2023-03-22. The game has recorded 4,479,484 lifetime visits and 14,148 favorites. Currently, zero users are playing. The title holds a 39% like percentage. It features multiple mini-games including an obby and rescue challenges.

Description (written by the developer; not a statement by this register)

Welcome to P&G Park!🎉 ✨NEW UPDATES: 🏓FREE, LIMITED UGC 🚀NEW PORTALS 📌MAP REVAMP! 🎯NEW QUEST: Play all mini games to unlock new EXCLUSIVE badge! 🏃‍♂️💨Race with friends in the timed ‘Bounty Quicker Picnic Upper’ Obby 🧼🦆Become a wildlife hero in ‘Dawn Wildlife Rescue’. 💩🧻You’re in for hilarious fun playing ‘Charmin Whack-A-Poo’. 🧹 In the ‘Swiffer Obby', players can collect Swiffer power-ups to navigate through obstacles against the clock! 🎮See what P&G Park is about and Play Now!🎮 Procter & Gamble’s experiences are subject to and governed by the terms of the ROBLOX’s Privacy Policy. © 2025 Procter & Gamble. All rights reserved. Trademarks and Registered Trademarks are the property of their respective owners. This experience is an advertisement by Procter & Gamble. This experience might involve some ads / surveys, but no personal data from the P&G Park (including the ads/ surveys) will be shared with P&G or any other 3rd Party outside of Roblox.

Last updated by the developer 18 Feb 2025, 18:22 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
4,479,484
lifetime visits
39%
liked (3,008 👍 / 4,725 👎)
14,143
favourites (3.2 per 1k visits)
22 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

P&G Good Everyday · other2,305,887 · 100.0% win
Deuce Dabbler · other665,390 · 60.0% win
Earth Ranger · other416,332 · 60.0% win
Quick Picnic Upper · other369,099 · 46.7% win
Quicker Picnic Upper · other321,124 · 46.7% win
Saved Wild Life! · other314,848 · 66.7% win
Swiffer Swivel · other232,034 · 53.3% win
Deuce Defeater · progression193,118 · 20.0% win
Mopping Master · other185,097 · 33.3% win
Engage · other153,450 · 0.00% win
Deuce Dynasty · other137,196 · 0.00% win
Shoreline Saver · other126,560 · 20.0% win
Can't Cancel Pride '23 · other66,371 · 0.00% win
Falling for a Crown · other18,624 · 6.7% win
Beat the Bucket · progression9,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked3 September 2026 — 39 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3339no change
14 Aug 2026, 02:3139first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.