π | violence
A Roblox experience owned by somerandomguy's junk.
Fighting & PvPENFFArandom loadoutslapstick
Description (written by the developer; not a statement by this register)
- IT IS KRIMA!!!! π this game will recieve small updates each day or so up until christmas to celebrate advent! happy holidays!!! a silly little passion project of mine :D in this game, you are given a loadout consisting of 3 random items. use it to fight others, and try to get as many kills as possible. when you die, you will respawn with a new random loadout and the process will repeat itself. join our social links to receive sneak peaks, updates, and more super cool game-related stuff! - credits to Haktan0001 for helping me with the map system. hes a pretty cool dude. (NOTE: this game is in WIP, and so there will probably be a bunch of problems and most of the things you will see in the game is temporary.) tags: violence, randomizer, fighting, randomizer game, fighting game, comedy, random, slapstick, violence randomizer, violence game, violance, ffa, silly, silly fighting game, fight, randomized, random game, violence game, somerandomguy, s0merandomguy, somerandomguys junk
Last updated by the developer 10 Jul 2026, 23:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.