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Hilltop Havoc

Hilltop Havoc

A Roblox experience owned by Poatus Inc..

ObbyENparkourobstacle courseclimbing

Description (written by the developer; not a statement by this register)

JOIN THE GROUP FOR 500 CASH AND AN EXCLUSIVE TAG! 🎮 Welcome to the ultimate adventure game, Hilltop Havoc! Are you ready to take on the challenge of reaching the top of the hill? 😎 💥 But watch out! The path to the top is filled with DANGEROUS red cubes that will try to knock you down. 😱 Can you dodge them and make it to the top? 🤔 🕹️ With easy-to-use controls and thrilling gameplay, Hilltop Havoc is the perfect game for people who love a good challenge. 💪 🏆 So what are you waiting for? Put on your game face and get ready for some INTENSE action as you climb to the top of the hill and become the ultimate champion of Hilltop Havoc! 🏅

Last updated by the developer 4 Jul 2023, 07:02 UTC.

0
playing (measured 26 Aug 2026, 10:06 UTC)
2,134
lifetime visits
60%
liked (3 👍 / 2 👎)
3
favourites (1.4 per 1k visits)
23 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 10:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Car
99 R$
2x Speed
75 R$
[SALE] VIP
65 R$
2x Jump
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome1,698 · 0.00% win
Beat grass hill · progression100 · 0.00% win
Beat moon hill · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.