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Booga Booga [ADMIN]

Booga Booga [ADMIN]

A Roblox experience owned by JCX Studios.

SurvivalENsurvivalopen-worldadmin commands

Booga Booga [ADMIN] is a survival experience created on March 23, 2023. The game has accumulated 2,016,693 lifetime visits and 5,508 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The description notes it is based on Soybeen's Booga Booga and includes quest updates.

Description (written by the developer; not a statement by this register)

📜 Quest Update is here! Booga Booga Admin is an open-world survival game where you can explore and gather resources using HD Admin. Be sure to join JCX Studios for access to more commands! Check out the community pages for more information about the latest updates. This game is based on Soybeen's Booga Booga, which has been made uncopylocked and free for anyone to use. By purchasing our gamepasses, you automatically agree to our Terms of Service. Refunds will not be issued if you misuse your powers. Thanks for playing and for all the good years, now I only update this game purely for fun.

Last updated by the developer 25 Jun 2026, 12:23 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
2,016,693
lifetime visits
77%
liked (3,624 👍 / 1,066 👎)
5,512
favourites (2.7 per 1k visits)
23 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Binary Blade
999 R$
Shelly Bag
499 R$
The Moneymaker
499 R$
The Diamondmaker
499 R$
The Meatmaker
499 R$
VIP
249 R$
Cosmetic+
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome798,156 · 30.8% win
Welcome Back · welcome228,769 · 61.5% win
Void Dimension · progression5,669 · 30.8% win
You met the owner · social2,435 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2377no change
14 Aug 2026, 09:2277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.