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Five Night's At Freddy's Roleplay [NEW]

Five Night's At Freddy's Roleplay [NEW]

A Roblox experience owned by Funtime Entertainment Inc.

RoleplayENhorrorFNaFroleplay

Five Night's At Freddy's Roleplay [NEW] is a roleplay experience created on March 23, 2023. The game has accumulated 6,543,331 lifetime visits and 47,507 favorites. Currently, zero users are playing. The title holds a 68% like percentage. Credits are attributed to Scott Cawthon and Phil Morg for source material.

Description (written by the developer; not a statement by this register)

Reminder: This game was made for Roleplay Purposes and not for finding badges, gamepasses might still be added but dont ask for badges, thank you for reading Credits to Scott Cawthon for FNaF and Phil Morg for "Another FNaF Fangame: Open Sourc

Last updated by the developer 19 Feb 2026, 14:36 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
6,543,331
lifetime visits
68%
liked (1,430 👍 / 665 👎)
47,508
favourites (7.3 per 1k visits)
23 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Bundle
499 R$
Fnaf 4 Jack-0 Bundle
299 R$
Dreadbear
149 R$
SnowBundle
99 R$
Freddy Bundle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,076,963 · 100.0% win
Invite a friend! · social830,035 · 100.0% win
Honk · other2,214 · 0.00% win
How did we get here? · other1,135 · 0.00% win
you met the dev! · other435 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2268no change
23 Aug 2026, 23:2168no change
13 Aug 2026, 23:2068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.