Sensory World!
A Roblox experience owned by MS'S Creations.
RoleplayENSensory RoomFidgetsArcade
Sensory World! is a roleplay experience created on March 24, 2023. The game has accumulated 1,330,581 lifetime visits and 31,381 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description notes ongoing development and features areas for earning credits and redeeming prizes.
Description (written by the developer; not a statement by this register)
🦺 Since I'm still developing the game, there may be some bugs or changes along the way. I appreciate your understanding and patience. 🎉 Welcome to Sensory World! 🧸 In Sensory World, you can relax and have fun while earning Credits by interacting with various fidgets and other interesting items! 🎟️ Collect enough Credits and head to the Arcade to play games and win Tickets that you can redeem for prizes at the Prize Counter! ⭐ With 6 areas, Arcade, Sensory World, Outside Area, and more, you'll never run out of fun things to do in this game! 👋 I hope you have fun at Sensory World! 📝 Tags (Ignore): Sensory Room, Interactive, Calming, Relaxing, Silly, Comforting, Indoor, Arcade Games, Claw Machines, Party, Birthday, Floppa, Maxwell, El Gato, Cats, Fidgets, Toys, Drawing, Art, Slide, Play Area, Pop It, Bouncy House, Trampolines, Bubble Wrap, Aquarium, Shark, Fish, Space, Alien, Outdoor, Nature, Camping, Playground, Minigames, Social Hangout, Voice Chat, Halloween.
Last updated by the developer 10 Jun 2026, 03:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:17 | 91 | no change |
| 14 Aug 2026, 13:16 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.