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Sensory World!

Sensory World!

A Roblox experience owned by MS'S Creations.

RoleplayENSensory RoomFidgetsArcade

Sensory World! is a roleplay experience created on March 24, 2023. The game has accumulated 1,330,581 lifetime visits and 31,381 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description notes ongoing development and features areas for earning credits and redeeming prizes.

Description (written by the developer; not a statement by this register)

🦺 Since I'm still developing the game, there may be some bugs or changes along the way. I appreciate your understanding and patience. 🎉 Welcome to Sensory World! 🧸 In Sensory World, you can relax and have fun while earning Credits by interacting with various fidgets and other interesting items! 🎟️ Collect enough Credits and head to the Arcade to play games and win Tickets that you can redeem for prizes at the Prize Counter! ⭐ With 6 areas, Arcade, Sensory World, Outside Area, and more, you'll never run out of fun things to do in this game! 👋 I hope you have fun at Sensory World! 📝 Tags (Ignore): Sensory Room, Interactive, Calming, Relaxing, Silly, Comforting, Indoor, Arcade Games, Claw Machines, Party, Birthday, Floppa, Maxwell, El Gato, Cats, Fidgets, Toys, Drawing, Art, Slide, Play Area, Pop It, Bouncy House, Trampolines, Bubble Wrap, Aquarium, Shark, Fish, Space, Alien, Outdoor, Nature, Camping, Playground, Minigames, Social Hangout, Voice Chat, Halloween.

Last updated by the developer 10 Jun 2026, 03:50 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
1,330,581
lifetime visits
91%
liked (8,908 👍 / 909 👎)
31,374
favourites (23.6 per 1k visits)
24 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💎 X2 Diamonds
260 R$
🎟️ X2 Tickets
230 R$
⭐ VIP
175 R$
💳 X2 Credits
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Sensory World! · welcome624,908 · 67.6% win
You went outside! · other276,195 · 39.4% win
You took a dive! · other213,370 · 50.7% win
You went to space! · progression169,746 · 22.5% win
You found Maxwell! · collection129,674 · 0.00% win
Go down a TBH Slide · other97,294 · 11.3% win
Get eaten by the Shark · other97,261 · 22.5% win
Feed the Fish · other95,333 · 0.00% win
You reached the sun! · progression85,735 · 11.3% win
Get flung off the Merry Go Round · other72,688 · 0.00% win
You found El Gato! · collection64,469 · 0.00% win
Play a Mini-Game! · other63,238 · 11.3% win
You found bingus! · collection59,731 · 11.3% win
Eat a marshmallow! · other58,572 · 5.6% win
You got a ball from the Plush Bus arcade game! · collection55,861 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1791no change
14 Aug 2026, 13:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.