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🥊 Boxing Walls Simulator

🥊 Boxing Walls Simulator

A Roblox experience owned by Vorphx Industries.

SimulatorENwall punchingpet collectionrebirth mechanic

🥊 Boxing Walls Simulator is a simulator experience created on 2023-03-24. It has accumulated 1,089,523 lifetime visits and 1,975 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights wall breaking, glove upgrades, pets, and rebirth mechanics.

Description (written by the developer; not a statement by this register)

👊 Wall Boxing Simulator HOW TO PLAY! 🧱 BREAK WALLS 🥊 UPGRADE GLOVE 🐶 PETS ♻️ REBIRTH 🚀 Premium users get +25% Damage Boost Tags: Parkour, Fun, Easy, Parkour Obby, Run, Jump, Obstacle Course, Rainbow, Colorful, Win, Victory, Power, Platformer, Stud Jump, Faster, Super, Roblox but every second you get +1 fly, box simulator, boxing simulator, wall box simulator, box wall, box, boxing, punch wall, wall boxing, wall punching, break walls, breaking walls

Last updated by the developer 14 Jun 2024, 20:48 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
1,089,523
lifetime visits
85%
liked (3,348 👍 / 597 👎)
1,973
favourites (1.8 per 1k visits)
24 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation!
856 R$
x3 Damage
450 R$
x2 Damage
299 R$
x2 Rebirths
299 R$
x2 Gems
199 R$
Triple Eggs
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome624,902 · 0.00% win
Candy · other307,148 · 0.00% win
Desert · other171,782 · 0.00% win
Snowy · other102,785 · 0.00% win
Jungle · other73,358 · 0.00% win
Volcano · other49,902 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0285no change
14 Aug 2026, 14:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.