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DISCUSSION GAME

DISCUSSION GAME

A Roblox experience owned by Jotchua Club.

SurvivalENsurvivalsandboxexploration

Description (written by the developer; not a statement by this register)

BUILD. EXPLORE. SURVIVE. After falling on a mysterious planet, you and your friends must gather resources, build a base, solve ancient puzzles, and survive the dangers hidden across the world. Uncover the truth behind the planet's strange secrets while defending yourselves from hostile creatures lurking in this mysterious planet. DISCLAIMER: DISCUSSION GAME is a sandbox and exploration game, the name doesn’t inflict the tags of “Social Hangout” as it is a mere reference to the lore of the game. Game is currently missing some features and is in alpha development.

Last updated by the developer 1 Jul 2026, 06:37 UTC.

0
playing (measured 15 Aug 2026, 00:31 UTC)
5,255
lifetime visits
66%
liked (37 👍 / 19 👎)
312
favourites (59.4 per 1k visits)
25 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M.V.P
549 R$
Private Server Panel
399 R$
2x Stamina
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Consequences · welcome3,308 · 0.00% win
One of Many · other583 · 0.00% win
Flight · other510 · 0.00% win
Rookie Explorer · progression370 · 0.00% win
Veteran Explorer · progression45 · 0.00% win
No Item Left Behind · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.517 August 2026 — 67 % liked6 September 2026 — 66 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 22:0466-1
17 Aug 2026, 21:4967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.