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👓 Mandrake Catalog Editor (BETA)

👓 Mandrake Catalog Editor (BETA)

A Roblox experience owned by The Good Studio.

Social & hangoutENcatalog editorsocial hangoutavatar customization

Mandrake Catalog Editor (BETA) is a social-hangout experience created on 2023-03-25. It currently has 516 players online. The game has accumulated 39,828,947 lifetime visits, 93,876 favorites, and an 84% like percentage.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Mandrake Catalog! ✨ 👓 Come get ready with the style you like. If you are from this wonderful community! 🎭 We have more than 500 items in our catalog, We will add more and more. 🤳 The game is focused on a single community, so you'll find lots of friends who have the same style! It doesn't end there! 🎵 We've added songs that you're likely to enjoy. 📸 Take a print for your social network and share it with everyone our beloved game. Team: @0SrGood: Head Programmer, UI Designer @Gizmaysh: Builder @Skepherd: Designer @MysteryDev: Animator Updates: - Size (RP MENU) - "I am Giant" gamepass - Global Top (Purchases and In-Game Time) - New map - New songs - New clothes Tag: #mandrake #catalog #mandrakecatalog Don't waste time and come play MCE! ✨

Last updated by the developer 22 Aug 2026, 05:49 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
40,023,182
lifetime visits
84%
liked (4,236 👍 / 817 👎)
101,745
favourites (2.5 per 1k visits)
25 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95670382.510 August 2026 — 670 players21 August 2026 — 386 players21 August 2026 — 452 players21 August 2026 — 427 players21 August 2026 — 514 players22 August 2026 — 566 players22 August 2026 — 453 players22 August 2026 — 373 players22 August 2026 — 300 players22 August 2026 — 200 players22 August 2026 — 147 players22 August 2026 — 95 players10 August 202622 August 2026
12 measurements spanning 12 days, net -575. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–756 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-52
22 Aug 2026, 05:50147-53
22 Aug 2026, 04:50200-100
22 Aug 2026, 03:50300-73
22 Aug 2026, 02:50373-80
22 Aug 2026, 01:50453-113
22 Aug 2026, 00:50566+52
21 Aug 2026, 23:50514+87
21 Aug 2026, 22:50427-25
21 Aug 2026, 21:50452+66
21 Aug 2026, 20:54386-284
10 Aug 2026, 14:07670first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker
1,000 R$
Comando de Admin
450 R$
Premium
350 R$
Pacote Verão 🏖️
300 R$
2x curtidas! 👍
250 R$
Caixa de som
200 R$
Prancha Flutuante
200 R$
Armas do Amor
150 R$
Reação (Curti e não curti)
100 R$
Arma Laser
100 R$
Eu sou um Gigante!
50 R$
Mais Cores
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,098,282 · 54.7% win
"Perfect Match!" · other261,161 · 0.00% win
10 THOUSAND CURTS IN THE GAME! 🤩 · collection103,441 · 1.4% win
25 THOUSAND CURTES IN THE GAME! 🤩 · other33,557 · 0.50% win
100 THOUSAND CURTS IN THE GAME! 🤩 · collection4,784 · 0.20% win
You helped Santa! 🎄 · other1,158 · 0.00% win
500 THOUSAND CURTS IN THE GAME! 🤩 · collection316 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked21 August 20262 September 2026
13 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5184no change
23 Aug 2026, 14:4684no change
22 Aug 2026, 06:5084no change
22 Aug 2026, 05:5084no change
22 Aug 2026, 04:5084no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
21 Aug 2026, 23:5084no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.