(discontinued) Quantum Impact
A Roblox experience owned by PHOENIX PLAYHOUSE.
ShooterENthird-person shootersci-ficlass-based combat
Description (written by the developer; not a statement by this register)
DEVELOEPR NOTE: this game is pretty much discontinued but it'll remain open. the best i can do is probably do some bugfixing. this doesn't mean this project is abandoned but i will pay less attention to it and work on a newer project named Dark Forest. which is similar but with more survival mechanics. happy striking! The energetic essence unveils from shifting particles, powering those born by experiments. A Sci-fi third-person shooter where each class plays uniquely. Pick your style, jump into battle, and fight until you’re the last one standing. Team up with groups against another, take down a powerful Champion as a team, or become the Champion yourself and hunt everyone down. There are also dangerous foes to be challenged against. Every match feels different, and danger can come from anywhere. Stay sharp. You’ll never see it coming. Classes Available: Warrior, Scout, and Wizard accepted language translations: English, Français, 日本語 proj-ver-29/06-take-3-version-0.9.3-A
Last updated by the developer 1 Jul 2026, 13:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 17:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.