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Join Any 🌵Player🌵

Join Any 🌵Player🌵

A Roblox experience owned by Obby devs SDM.

Social & hangoutENsocial media contentvideo creationentertainment

Description (written by the developer; not a statement by this register)

🚨 DISCLAIMER / ROBLOX MODERATION 🚨 This game is made for people to make the "join any player" videos on social media. You CANT actually join anyone. I thought this would be clear to the common person but apparently it isnt. ✨ Join Any Player!✨ Ever wanted to instantly join your friends—or even your favorite Roblox players—in any game? With Join any Player, you can! 🚀 Key Features: - 🎯 Game Tool to quickly locate servers -📸 For Video/Entertainment Purposes! -🪄 Priority % System for lightning-fast results - 🌐Works across all Roblox games platforms -📽️ Designed just like shown in popular online videos! -🎮 All gamepasses and products inside the game are for entertainment purposes

Last updated by the developer 25 Sept 2025, 16:09 UTC.

0
playing (measured 11 Aug 2026, 07:03 UTC)
320,884
lifetime visits
69%
liked (290 👍 / 131 👎)
1,691
favourites (5.3 per 1k visits)
25 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Snipe
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

¡Welcome! · welcome159,872 · 0.00% win
Catched · collection25,892 · 0.00% win
The Fear is Gone. · progression23,479 · 0.00% win
You got Saved · progression11,905 · 0.00% win
Simulating · other10,413 · 0.00% win
House Completed · progression886 · 0.00% win
Killer · other523 · 0.00% win
Working in a Cave · other329 · 0.00% win
Great Surviver · other60 · 0.00% win
Escaped · progression52 · 0.00% win
Called my attention · other49 · 0.00% win
¿True End? · progression41 · 0.00% win
Metal house completed · progression39 · 0.00% win
Survival Warrior [Hard Mode] · progression32 · 0.00% win
The IEA Rescue · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697270.515 August 2026 — 72 % liked4 September 2026 — 69 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:4869-3
15 Aug 2026, 00:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.