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(MASSIVE UPDATE) Object Show Universe (OSU)

(MASSIVE UPDATE) Object Show Universe (OSU)

A Roblox experience owned by Goiky Productions.

RoleplayENBFDIObject ShowRoleplay

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME HAS A COMMAND WITH FLASHING LIGHTS. IF YOUR SENSITIVE TO FLASHING LIGHTS, BE AWARE WHEN YOU PLAY (or look away from your device) NOTE: THIS IS NOT THE FINAL VERSION. SOME THINGS WILL BE CHANGED AS THE GAME IS HEAVILY IN PROGRESS! Welcome to Object Show Universe (OSU)! A game where you can roleplay as BFDI and II characters, change your face, go to different maps, make new friends, and so much more! Developer Team: CoinyonDC - owner, modeler, scripter, GUI designer, update publisher Brian - Scripter, modeler, GUI designer, Update publisher Animatic - modeler, GUI designer : ) Weezii - Scripter, modeler Hailo - Scripter, modeler Blox - scripter, modeler Localz - modeler, GUI designer Qwerty - modeler, thumbnail designer Jeeb - modeler Dullian - former modeler TophatOSC - GUI designer, scripter Paintimations - Modeler EAT (AddictivePlayerGamer) - Artist (Drew the icon and 1 thumbnail) Dew - scripter And thanks to the players for playing, we appreciate it a lot!

Last updated by the developer 5 Aug 2026, 20:35 UTC.

0
playing (measured 12 Aug 2026, 02:38 UTC)
203,123
lifetime visits
89%
liked (210 👍 / 27 👎)
820
favourites (4.0 per 1k visits)
25 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

50k Visits · other22,033
Meet The Owner! · other7

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.