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Phobophobia [HORROR]

Phobophobia [HORROR]

A Roblox experience owned by Aquarium Productions.

Description (written by the developer; not a statement by this register)

Welcome to Phobophobia. A unique horror game where you must travel throughout the old, creaky hospital. Will you make it out? Chapter 1: You wake up in an old, creepy hospital. It seems to be lost to time and you must find a way out before TERA corrupts the whole place. Chapter 2: Maybe the hospital was just a pure figment. Who knows. You keep waking up in a house that seems too far to be your own. You should get to the car before you wake up again. Chapter 3: Another nightmare is among you. from the watch tower to the old village, and the twisted maze with complex puzzles, you will be fine as long as you find a house. Phobophobia is a game where all the chapters are different phobias Chapter 3 Is Out Now!!! You wake up in a hospital room with no clue how you got there. Look around the hospital and find keys to unlock the doors. More chapters will come in the future CONTROLS F: Unlock Mouse Shift: Sprint horror, fun, scary, phobia A Game Made By Aquarium Productions.

Last updated by the developer 19 Jun 2026, 20:28 UTC.

0
playing (measured 8 Sept 2026, 07:03 UTC)
444
lifetime visits
91%
liked (10 👍 / 1 👎)
8
favourites (18.0 per 1k visits)
25 March 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Congrats! You Completed Chapter 1 · progression0 · 0.00% win
Congrats! You Completed Chapter 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.