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RO-Scale: Dusty Dunes

RO-Scale: Dusty Dunes

A Roblox experience owned by Entropy Collection Incorporated.

SimulatorENtrain simulationrailwayrealism

Description (written by the developer; not a statement by this register)

For obvious reasons, AMX, MMRX and some of CWL will only be in this game. In this game, certain fictional railways have access to specific tracks to add some realism or something. (Non-fiction locomotives can be spawned on both non-electric rails) A lot of trains in this game have working beacons, click the beacon to turn it on. Pantographs can also be clicked to raise or lower them. free private server too Locomotive Spawn Types: Grey Spawners- Non-Fictional Locomotives Green Spawners- Electric stuff Purple- AMX, CWL, FST Red- All other fictional railways

Last updated by the developer 14 Feb 2026, 06:53 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
101,789
lifetime visits
85%
liked (214 👍 / 39 👎)
984
favourites (9.7 per 1k visits)
26 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CS Big Power
198 R$
HCCX SuperC4 Railcar
196 R$
RU72
186 R$
Raillax 111
158 R$
AMX RE12K
155 R$
CSX SD80MAC
80 R$
AMX XT34CF
78 R$
ATSF SDF40-2
66 R$
SER SD60E
64 R$
ATSF B23-7
53 R$
Raillax U50
50 R$
PCRS SC7D2
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CWL M636 · other4,882 · 0.00% win
ECI DX57AC · other907 · 0.00% win
The Destination · other222 · 0.00% win
MM S20 · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.