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⚔️Medieval Simulator⚔️(HEAVEN MAP) 🪽

⚔️Medieval Simulator⚔️(HEAVEN MAP) 🪽

A Roblox experience owned by Nomen's Studio.

SimulatorENmedievalboss-rushupgrade-mechanics

Description (written by the developer; not a statement by this register)

Beat the enemies, advance to the bosses, use your abilities, and progress further into the game. The adventure awaits you. 🗡️ How to Play: ⚔️ Use your weapon to defeat enemies! 💰 Collect Gold, Gems, and powerful equipment from fallen foes. 🔧 Upgrade your weapon and spend level points in the skill tree to unlock epic abilities! 🛒 Purchase helpers to fight alongside you in battle. Get stronger, conquer enemies, and become the ultimate warrior! 💥🔥 HEAVEN MAP UPDATE 🪽 Don’t forget to 👍 like and ⭐ favorite the game for exciting future updates! 🎁 Join the Medieval Simulator Group for exclusive rewards and game codes!

Last updated by the developer 15 Jun 2026, 03:03 UTC.

0
playing (measured 19 Aug 2026, 06:49 UTC)
24,995
lifetime visits
76%
liked (72 👍 / 23 👎)
162
favourites (6.5 per 1k visits)
26 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Set (Sale)
1,500 R$
Exclusive Pack
399 R$
3+ Helper Equips
399 R$
Black Knight
399 R$
Starter Pack
250 R$
2x Gold
199 R$
2x EXP
199 R$
2x Gems
199 R$
120+ Equipment Storage
149 R$
120+ Helper Storage
99 R$
Auto Swing
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Medieval Simulator! · welcome12,312 · 0.00% win
Meet the Owner · social409 · 0.00% win
BossKiller1 · progression359 · 0.00% win
BossKiller2 · progression127 · 0.00% win
Red Star · collection59 · 0.00% win
BossKiller3 · progression35 · 0.00% win
Wave Defense mode completed · progression29 · 0.00% win
Tree Climber · progression28 · 0.00% win
Completed book · collection25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7619 August 2026 — 76 % liked29 August 2026 — 76 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 06:4976no change
19 Aug 2026, 06:4976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.