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ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY)

ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY)

A Roblox experience owned by Decent Obbies.

ObbyENescape obbyevil grandmafirst-person

ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY) is an obby experience created on 2023-03-26. The game has accumulated 307,355,323 lifetime visits and 14,301,257 favorites. Currently, 1,365 players are active. The title maintains a 53% like percentage. It is categorized within the obby genre.

Description (written by the developer; not a statement by this register)

If you have fun please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much for playing! Grandma is NOT like she was last time we visited! SHE'S TURNED EVIL!!! Grandma's new cookie recipe uses DIRT instead of flour, GROSS!!! Quick let's get out of here before she keeps us here FOREVER!!! If you're stuck on a stage make sure to check out some of the fun power-ups in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer ❤️. Have fun! Join the Decent Obbies group so you don't miss out on future obby / parkour games!

Last updated by the developer 16 Oct 2026, 19:35 UTC.

872
playing (measured 2 Nov 2026, 17:50 UTC)
321,252,032
lifetime visits
53%
liked (12,686 👍 / 11,221 👎)
14,984,637
favourites (46.6 per 1k visits)
26 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2331,43183287212 October 20262 November 2026
500 measurements spanning 21 days, net +174. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–1,611 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 17:50872-50
2 Nov 2026, 16:50922+63
2 Nov 2026, 15:50859+74
2 Nov 2026, 14:50785+93
2 Nov 2026, 13:50692-31
2 Nov 2026, 12:50723+99
2 Nov 2026, 11:50624+97
2 Nov 2026, 10:50527+118
2 Nov 2026, 09:50409+14
2 Nov 2026, 08:50395+59
2 Nov 2026, 07:50336+17
2 Nov 2026, 06:50319+86
2 Nov 2026, 05:50233-65
2 Nov 2026, 04:50298-6
2 Nov 2026, 03:50304-32
2 Nov 2026, 02:50336-85
2 Nov 2026, 01:50421-126
2 Nov 2026, 00:50547+75
1 Nov 2026, 23:50472-22
1 Nov 2026, 22:50494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [BIG SAVINGS]
1,249 R$
TANK
649 R$
HELICOPTER
599 R$
MORPHS - PLAY AS OBBY CHARACTERS
499 R$
GOD COIL
449 R$
FUSION COIL
399 R$
CAR
399 R$
JETPACK
399 R$
PORTA-PRISON
399 R$
POGO STICK
399 R$
SHRINK RAY
299 R$
JUMP COIL
199 R$
SPEED COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NORMAL MODE · other17,448,528 · 24.1% win
PRO GAMER MODE · other1,625,487 · 2.8% win
NORMAL MODE - BEST TIME · other1,569,712 · 1.5% win
PRO GAMER MODE - BEST TIME · progression680,481 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5321 August 20262 November 2026
1732 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1732
Measured (UTC)% likedChange
2 Nov 2026, 17:5053no change
2 Nov 2026, 16:5053no change
2 Nov 2026, 15:5053no change
2 Nov 2026, 14:5053no change
2 Nov 2026, 13:5053no change
2 Nov 2026, 12:5053no change
2 Nov 2026, 11:5053no change
2 Nov 2026, 10:5053no change
2 Nov 2026, 09:5053no change
2 Nov 2026, 08:5053no change
2 Nov 2026, 07:5053no change
2 Nov 2026, 06:5053no change
2 Nov 2026, 05:5053no change
2 Nov 2026, 04:5053no change
2 Nov 2026, 03:5053no change
2 Nov 2026, 02:5053no change
2 Nov 2026, 01:5053no change
2 Nov 2026, 00:5053no change
1 Nov 2026, 23:5053no change
1 Nov 2026, 22:5053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

54,234,470
YouTube views across 24 matched videos

Most-viewed match: “Escape the Evil Grandpa Roblox OBBY!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 3 Sept 2026, 03:20 UTC.