Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY)

ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY)

A Roblox experience owned by Decent Obbies.

ObbyENescape obbyevil grandmafirst-person

ESCAPE EVIL GRANDMA! (FIRST PERSON OBBY) is an obby experience created on 2023-03-26. The game has accumulated 307,355,323 lifetime visits and 14,301,257 favorites. Currently, 1,365 players are active. The title maintains a 53% like percentage. It is categorized within the obby genre.

Description (written by the developer; not a statement by this register)

If you have fun please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much for playing! Grandma is NOT like she was last time we visited! SHE'S TURNED EVIL!!! Grandma's new cookie recipe uses DIRT instead of flour, GROSS!!! Quick let's get out of here before she keeps us here FOREVER!!! If you're stuck on a stage make sure to check out some of the fun power-ups in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer ❤️. Have fun! Join the Decent Obbies group so you don't miss out on future obby / parkour games!

Last updated by the developer 16 Oct 2026, 19:35 UTC.

425
playing (measured 26 Oct 2026, 02:50 UTC)
320,266,964
lifetime visits
53%
liked (12,627 👍 / 11,184 👎)
14,915,302
favourites (46.6 per 1k visits)
26 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2811,512896.54255 October 202626 October 2026
500 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–1,697 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 02:50425-146
26 Oct 2026, 01:50571-111
26 Oct 2026, 00:50682+193
25 Oct 2026, 23:50489-139
25 Oct 2026, 22:50628-53
25 Oct 2026, 21:50681-166
25 Oct 2026, 20:50847+1
25 Oct 2026, 19:50846-274
25 Oct 2026, 18:501,120-212
25 Oct 2026, 17:501,332-99
25 Oct 2026, 16:501,431+24
25 Oct 2026, 15:501,407-24
25 Oct 2026, 14:501,431+79
25 Oct 2026, 13:501,352+102
25 Oct 2026, 12:501,250+155
25 Oct 2026, 11:501,095+69
25 Oct 2026, 10:501,026+21
25 Oct 2026, 09:501,005-22
25 Oct 2026, 08:501,027+98
25 Oct 2026, 07:50929first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [BIG SAVINGS]
1,249 R$
TANK
649 R$
HELICOPTER
599 R$
MORPHS - PLAY AS OBBY CHARACTERS
499 R$
GOD COIL
449 R$
JETPACK
399 R$
POGO STICK
399 R$
FUSION COIL
399 R$
PORTA-PRISON
399 R$
CAR
399 R$
SHRINK RAY
299 R$
SPEED COIL
199 R$
JUMP COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NORMAL MODE · other17,358,772 · 21.9% win
PRO GAMER MODE · other1,615,220 · 2.2% win
NORMAL MODE - BEST TIME · other1,562,510 · 1.7% win
PRO GAMER MODE - BEST TIME · progression677,003 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5321 August 202626 October 2026
1549 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1549
Measured (UTC)% likedChange
26 Oct 2026, 02:5053no change
26 Oct 2026, 01:5053no change
26 Oct 2026, 00:5053no change
25 Oct 2026, 23:5053no change
25 Oct 2026, 22:5053no change
25 Oct 2026, 21:5053no change
25 Oct 2026, 20:5053no change
25 Oct 2026, 19:5053no change
25 Oct 2026, 18:5053no change
25 Oct 2026, 17:5053no change
25 Oct 2026, 16:5053no change
25 Oct 2026, 15:5053no change
25 Oct 2026, 14:5053no change
25 Oct 2026, 13:5053no change
25 Oct 2026, 12:5053no change
25 Oct 2026, 11:5053no change
25 Oct 2026, 10:5053no change
25 Oct 2026, 09:5053no change
25 Oct 2026, 08:5053no change
25 Oct 2026, 07:5053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

54,234,470
YouTube views across 24 matched videos

Most-viewed match: “Escape the Evil Grandpa Roblox OBBY!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 3 Sept 2026, 03:20 UTC.