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W.B. Harrison Center for Behavioral Health

W.B. Harrison Center for Behavioral Health

A Roblox experience owned by W.B. Harrison Behavioral Health Institute.

RoleplayENroleplaymedicalsimulation

Description (written by the developer; not a statement by this register)

SSU LOCKED - JOIN COMMS FOR INFO W.B. Harrison is a 40-bed inpatient involuntary admission behavioral health facility for Robloxians who are unable to participate in society due to mental instability or other mental health–related issues. It houses juveniles and adults with specific needs. Although understaffed and underfunded, they make do with what they have, featuring group discussions and other special programs.

Last updated by the developer 2 Aug 2026, 21:02 UTC.

0
playing (measured 14 Aug 2026, 20:05 UTC)
539
lifetime visits
100%
liked (7 👍 / 0 👎)
13
favourites (24.1 per 1k visits)
26 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

10021 August 2026 — 100 % liked20 October 2026 — 100 % liked21 August 202620 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 19:07100no change
21 Aug 2026, 01:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.