Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Shadovia

Shadovia

A Roblox experience owned by The Elemental Deux.

RacingENFantasy RPGBoss CombatCrafting

Shadovia is a racing experience created on March 27, 2023. The game has accumulated 6,080,974 lifetime visits and 63,981 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Enter Shadovia and claim your destiny! Battle, loot and craft your way through the wild forests, dangerous dungeons and huge mountain ranges of this world as you embark on your quest to become the ultimate hero! 🔥 Epic Bosses: Test your skills against challenging bosses. ⚔️ Unique Weapons: Customize your loadout with awesome special weapons, armor and abilities. 🔨 Craft & Conquer: Create gear to enhance your strength and style. 🎁 Community Driven: Join the group, like and favourite the game for continuous updates and rewards! This game is performance intensive! Please adjust your graphics accordingly! PC Controls: Double-W - Sprint Tab - Open Inventory Space - Climb Tags: RPG, Adventure, Crafting, Fantasy, Boss, Combat, PvE, Explore, Action, Roleplay, Quest, Dungeons.

Last updated by the developer 11 Jul 2026, 08:32 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
6,080,974
lifetime visits
86%
liked (21,583 👍 / 3,380 👎)
63,953
favourites (10.5 per 1k visits)
27 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · other4,430 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0286no change
24 Aug 2026, 00:0186no change
14 Aug 2026, 00:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.