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Nightmare High School 🏫 RolePlay

Nightmare High School 🏫 RolePlay

A Roblox experience owned by ARKverse.

RoleplayENHaunted HouseRoleplayHorror

Nightmare High School 🏫 RolePlay is a roleplay experience created on 2023-03-27. The game has accumulated 14,968,569 lifetime visits and 50,353 favorites. Currently, 8 players are active. The title holds a 74% like percentage. It features ghost mechanics and weather settings within a school setting.

Description (written by the developer; not a statement by this register)

👻We have entered this school. The atmosphere here is very eerie, we need to play ordinary students or teachers here, but we must not go to the second floor!Let's gather and make friends together in the haunted house. 👍Update:Add Toilet Man(/ghost 16-18). Game chat command: /re: Avatar reset /ghost: Become a ghost randomly. /hide: Avatar hidden. /unhide: Avatar unhide. /setweather+id: Set weather(Join group and like to use) Current ID range: 1~19 /ghost+id: Become the ghost of this id. Current ID range: 1~18 Explain: Private servers cannot increase points. First-person play is the best. Tags: Haunted House,Hangout, Vibe, Hugs, Simulator, Tycoon, Shower, Public, Friends, Flamingo, Hangout, Vibe, Hugs, Tycoon, Shower, Snow, Friends, Flamingo, Rp, RolePlay, Night, Tower Of Hell, prison, Welcome To Bloxburg, Catalog, Avatar, Editor, Animations, Korblox,items,ragdoll, Voice ⚠️Please consciously comply with Roblox Community Standards

Last updated by the developer 8 Jul 2026, 12:19 UTC.

8
playing (measured 10 Aug 2026, 14:38 UTC)
14,968,569
lifetime visits
74%
liked (6,121 👍 / 2,134 👎)
50,419
favourites (3.4 per 1k visits)
27 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:385first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,195,528 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5174no change
13 Aug 2026, 17:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.