Havock [DOOMSDAY!!!]
A Roblox experience owned by Libra Development.
Sandbox & buildingENdestructioncombatsandbox
Description (written by the developer; not a statement by this register)
doomsday is here, and nothing changed, but the game is DEAD :-o Havock (Yes it's spelt like that on purpose) is a destruction game heavily based on "Destroy the Neighborhood", "Brickbattle", "Train ride through a black hole", and my fascination with destruction. In Havock, you have a bomb, RPG, and skill (maybe), why skill? Well, there's combat included... unless you turn off PvP mode. Then you don't exactly need skill, anyways, in this simple baseplate you well... I'll let you guess what you do, if you don't feel like unleashing havoc upon the baseplate, you can always talk to the 1 lined (maybe more) NPCs! Oh also you can KILL some NPCs, if you're feeling evil. Oh and if you're tired of walking around, feel free to Stickyjump (AKA: Bombjump) but there's no rocket jumping, sorry soldier. Please report any major bugs, this game wasn't made by a team of super experienced people!!! Devs: Phil - Lead Developer Norsaiah - Coder Wally - Game Designer (Miss you.) pronounced "ha · vuhk"
Last updated by the developer 11 Aug 2026, 20:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 08:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.