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Fights For Victory

Fights For Victory

A Roblox experience owned by GamerPalz.

Fighting & PvPENteam-based combatmulti-environment mapsentity fighting

Description (written by the developer; not a statement by this register)

Team up with your buddies against other players like YOU! -- Leave a like 👍 Click shift to run. This game updates every Friday but has miniature updates every now and then. -- Reset every now and then for maps to unlock. -- Join the group to be part of the team or for feedback. This game is a game about fighting against entities and players. It's a cool game once you play it, maybe even satisfying at times. This game is sort of a simulator and has a lot of fun waiting ahead. There are different maps you can go to including the forest, desert, snow, volcanic, beach, and so much MORE. More maps and enemies will be coming so the game doesn't get boring. We hope you have a fun time playing Fights for Victory!

Last updated by the developer 18 Jan 2026, 17:24 UTC.

0
playing (measured 22 Aug 2026, 11:31 UTC)
559
lifetime visits
92%
liked (11 👍 / 1 👎)
3
favourites (5.4 per 1k visits)
27 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 10,000
10,000 R$
Donation 1,000
1,000 R$
Donation 100
100 R$
Invisibility Potion (BROKEN)
50 R$
Flying Carpet Gamepass
15 R$
Donation: 10
10 R$
Donation 5
5 R$
Donation 1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.