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باركور الزق

باركور الزق

A Roblox experience owned by Debashi Studio AR.

ObbyARpoop themearabic contentcustom map

Barakour Al-Zaq is an obby experience created on March 28, 2023. The game has recorded 958,841 lifetime visits and holds 645 favorites. Currently, zero players are active. The title maintains a 36% like percentage. It features parkour mechanics and Arabic-themed content, with development credits assigned to specific scripting and modeling contributors.

Description (written by the developer; not a statement by this register)

اهلا بك في لعبه باركور الزق و هي لعبه جديده من نوعها عند العرب _________________ اللعبة عبارة عن باركور طويل من الزق وتقدر تعمل كمان زق _________________ و نتمنى لكم الاستمتاع بالعبه و انتظروا الجديد من التحديثات ولا تنسوا اللايك ووضع المفضلة ودخول قروب اللعبة لدعم العرب في صناعة محتوي نظيف Scripting and gui builder by : @NetDa3ief modeling and map builder : @ZamalkawyKARIM _________ tags : زق , باركور , متعه , عرب , عربي , obby , parkour , poop , ماب , pupg , ببجي العرب , باركور سيد , ديباشي , deabashi

Last updated by the developer 4 Apr 2025, 21:06 UTC.

0
playing (measured 11 Aug 2026, 04:38 UTC)
958,841
lifetime visits
36%
liked (212 👍 / 380 👎)
645
favourites (0.7 per 1k visits)
28 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

السجادة الطائرة
49 R$
القفز المزدوج
19 R$
زيادة السرعة
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

مرحبا · welcome654,803 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.