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[UGC] πŸ’₯ Ship Merge Simulator!

[UGC] πŸ’₯ Ship Merge Simulator!

A Roblox experience owned by Boss Games..

SimulatorENmerge mechanicpet collectionobby

[UGC] πŸ’₯ Ship Merge Simulator! is a simulator experience created on 2023-03-28. It has accumulated 3,812,752 lifetime visits and 9,334 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game features merging mechanics, boss battles, and pet hatching systems within its simulator genre classification.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Ship Merge Simulator! ✨ Merge your ships! πŸ’₯ Defeat bosses! πŸ€‘ Buy upgrades! 🀩 Hatch pets! πŸ’ͺ Complete the obby! πŸ”„ Rebirth for multipliers! πŸ† Climb the leaderboards! πŸ‘‹ Update 2: β›΅ New boats! (Submarines) πŸ“… Daily rewards! ⏰ New content soon! πŸ’° Join our group for codes and hourly rewards! πŸ‘ 15000 Likes = Free reward! Use code '500likes' for a free pet! πŸ’– Made by - Boss Games.

Last updated by the developer 20 Jun 2026, 17:48 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
3,812,752
lifetime visits
92%
liked (19,065 πŸ‘ / 1,690 πŸ‘Ž)
9,332
favourites (2.4 per 1k visits)
28 March 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Coins
349 R$
2x Damage
349 R$
Crazy Luck
299 R$
5 Pets Equipped
199 R$
2x Gems
199 R$
Auto Collect
179 R$
Better Luck
149 R$
Auto Clicker
99 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,395,594 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 β€” 92 % liked24 August 2026 β€” 92 % liked3 September 2026 β€” 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4892no change
24 Aug 2026, 03:4792no change
14 Aug 2026, 03:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.