SubliminaL
A Roblox experience owned by Steampunk Productions Roblox.
HorrorENhorrorentity evasionprocedural progression
Description (written by the developer; not a statement by this register)
This game will not run well on weaker systems! Max graphics and headphones recommended. This is SubliminaL, a game based on walking through doors and progressing forward. Evading entities becomes imperative, utilizing lockers or hiding behind objects allows one to do so. Every entity has a unique mechanic that makes the embarkment harder, but every time you fail you learn more about that entity and how to survive it. This game is intended to be played blind, and learnt about as you travel forward. Learn from mistakes. The game has lore, but it is currently being implemented. Changelog: https://devforum.roblox.com/t/subliminal-changelog/2781704 Absolutely NO Generative AI was used in this project. Inspirations: Rooms, DOORS, SCP: Containment Breach, SCP: Unity, Half-Life, Black Mesa Definitive Edition Tags: Rooms, Horror, Entities, A-60, A-200 Credits to SCP: Containment Breach and SCP: Unity for multiple sounds and Valve for multiple sounds and models
Last updated by the developer 13 Aug 2026, 04:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 22:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.