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SubliminaL

SubliminaL

A Roblox experience owned by Steampunk Productions Roblox.

HorrorENhorrorentity evasionprocedural progression

Description (written by the developer; not a statement by this register)

This game will not run well on weaker systems! Max graphics and headphones recommended. This is SubliminaL, a game based on walking through doors and progressing forward. Evading entities becomes imperative, utilizing lockers or hiding behind objects allows one to do so. Every entity has a unique mechanic that makes the embarkment harder, but every time you fail you learn more about that entity and how to survive it. This game is intended to be played blind, and learnt about as you travel forward. Learn from mistakes. The game has lore, but it is currently being implemented. Changelog: https://devforum.roblox.com/t/subliminal-changelog/2781704 Absolutely NO Generative AI was used in this project. Inspirations: Rooms, DOORS, SCP: Containment Breach, SCP: Unity, Half-Life, Black Mesa Definitive Edition Tags: Rooms, Horror, Entities, A-60, A-200 Credits to SCP: Containment Breach and SCP: Unity for multiple sounds and Valve for multiple sounds and models

Last updated by the developer 13 Aug 2026, 04:17 UTC.

0
playing (measured 13 Aug 2026, 22:02 UTC)
3,916
lifetime visits
84%
liked (59 👍 / 11 👎)
154
favourites (39.3 per 1k visits)
29 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 50 Robux
50 R$
Donate 20 Robux
20 R$
Donate 10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AND SO IT BEGINS · welcome707 · 0.00% win
UNSEEN, UNSCATHED · progression365 · 0.00% win
FLICKERING LIGHTS · progression245 · 0.00% win
TRIAL BY MORTALITY · progression123 · 0.00% win
STATIC · progression116 · 0.00% win
DECEITFUL · other103 · 0.00% win
DIZZY · progression83 · 0.00% win
IT CAN HEAR YOU · progression73 · 0.00% win
SCREAMING · progression60 · 0.00% win
SABOTAGE · other58 · 0.00% win
HEAR NOTHING · progression42 · 0.00% win
WELL PLAYED · progression38 · 0.00% win
WIND (UNOBTAINABLE) · progression36 · 0.00% win
NATURAL SELECTION · other12 · 0.00% win
nobody will believe you · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.