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Sonic.EXE: Takedown

Sonic.EXE: Takedown

A Roblox experience owned by Club-Hub.

HorrorENSonic.EXE2-team battlegrinding/simulator

Sonic.EXE: Takedown is a Roblox experience created on March 30, 2023. It currently has 25 players and 6,475,711 lifetime visits. The game holds 7,541 favorites and maintains a 71% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🌟 Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. 🔪 Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol 🔥 Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! 😈 Use points to buy tons of additional health and damage - soon you'll become unkillable! 🤩 Now, what are you waiting for? Go play, and have fun! ❗Also: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories

Last updated by the developer 16 Jun 2026, 18:52 UTC.

25
playing (measured 10 Aug 2026, 19:07 UTC)
6,475,711
lifetime visits
71%
liked (1,711 👍 / 688 👎)
8,261
favourites (1.3 per 1k visits)
30 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0722first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Heavy/Unrealistic), Fear (Occasional/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

you joined · welcome2,186,973 · 94.3% win
get dj sonic · collection103,597 · 7.9% win
get golden sonic · collection38,870 · 5.9% win
get the blue hedgehog 🤯 · collection17,197 · 2.0% win
get golden tails · collection13,555 · 2.2% win
MEET a co-owner [OLD] · other10,483 · 0.00% win
cadet · other6,925 · 1.5% win
get super sonic · other5,424 · 1.2% win
gameshow · other447 · 0.20% win
badge 1 · other266 · 0.00% win
Samurai Mighty skin · collection194 · 0.00% win
badge 2 · other167 · 0.00% win
SteelSpeeder skin · collection144 · 0.00% win
huehuehue skin · collection124 · 0.00% win
Chef Eggman skin · collection118 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked12 September 2026 — 71 % liked22 September 2026 — 71 % liked2 October 2026 — 71 % liked12 October 2026 — 71 % liked22 October 2026 — 71 % liked1 November 2026 — 71 % liked11 November 2026 — 71 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 23:4571no change
1 Nov 2026, 23:3771no change
22 Oct 2026, 23:3671no change
12 Oct 2026, 23:3571no change
2 Oct 2026, 23:3471no change
22 Sept 2026, 23:3371no change
12 Sept 2026, 23:3271no change
2 Sept 2026, 23:3271no change
23 Aug 2026, 23:3171no change
13 Aug 2026, 23:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.