Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sonic.EXE: Takedown

Sonic.EXE: Takedown

A Roblox experience owned by Club-Hub.

Sonic.EXE: Takedown is a Roblox experience created on March 30, 2023. It currently has 25 players and 6,475,711 lifetime visits. The game holds 7,541 favorites and maintains a 71% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🌟 Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. 🔪 Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol 🔥 Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! 😈 Use points to buy tons of additional health and damage - soon you'll become unkillable! 🤩 Now, what are you waiting for? Go play, and have fun! ❗Also: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories

Last updated by the developer 16 Jun 2026, 18:52 UTC.

25
playing (measured 10 Aug 2026, 19:07 UTC)
6,475,711
lifetime visits
71%
liked (1,642 👍 / 676 👎)
7,638
favourites (1.2 per 1k visits)
30 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0722first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you joined · welcome2,149,747 · 82.0% win
get dj sonic · collection99,698 · 8.3% win
get golden sonic · collection37,087 · 3.1% win
get the blue hedgehog 🤯 · collection16,497 · 1.0% win
get golden tails · collection12,648 · 2.3% win
MEET a co-owner [OLD] · other10,483 · 0.00% win
cadet · other6,447 · 1.9% win
get super sonic · other5,097 · 0.40% win
gameshow · other413 · 0.00% win
badge 1 · other250 · 0.30% win
Samurai Mighty skin · collection181 · 0.00% win
badge 2 · other155 · 0.00% win
SteelSpeeder skin · collection126 · 0.00% win
huehuehue skin · collection116 · 0.00% win
badge 4 · other108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3171no change
13 Aug 2026, 23:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.