Sonic.EXE: Takedown
A Roblox experience owned by Club-Hub.
HorrorENSonic.EXE2-team battlegrinding/simulator
Sonic.EXE: Takedown is a Roblox experience created on March 30, 2023. It currently has 25 players and 6,475,711 lifetime visits. The game holds 7,541 favorites and maintains a 71% like percentage. No specific genre is assigned in the data.
Description (written by the developer; not a statement by this register)
🌟 Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. 🔪 Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol 🔥 Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! 😈 Use points to buy tons of additional health and damage - soon you'll become unkillable! 🤩 Now, what are you waiting for? Go play, and have fun! ❗Also: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories
Last updated by the developer 16 Jun 2026, 18:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:07 | 22 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Blood (Heavy/Unrealistic), Fear (Occasional/Mild), Violence (Repeated/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Nov 2026, 23:45 | 71 | no change |
| 1 Nov 2026, 23:37 | 71 | no change |
| 22 Oct 2026, 23:36 | 71 | no change |
| 12 Oct 2026, 23:35 | 71 | no change |
| 2 Oct 2026, 23:34 | 71 | no change |
| 22 Sept 2026, 23:33 | 71 | no change |
| 12 Sept 2026, 23:32 | 71 | no change |
| 2 Sept 2026, 23:32 | 71 | no change |
| 23 Aug 2026, 23:31 | 71 | no change |
| 13 Aug 2026, 23:30 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.